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DB&M is a story not for many BL lovers because it is a really messy love drama that takes realistic liberties and you have to be ready to accept that people do cheat, some stay together out of "loyalty or indebted" and that often not everyone gets a happy ending or the happy ending they had hoped for. I wish for more from this drama, but I know that this will probably be it for HQ and YF. I particularly liked that it was just the two of them in these episodes, because they didn't have that many scenes together in DB&M so that was another treat.
Dark moonlight taikibad full#
It would have brought everything full circle. I had wished that at the end we could have gotten a small snippet/scene of HQ at the airport with his luggage ready to return to YF. He has also traveled back and forth to be with YF so their love seems to only grow stronger the more apart they are. Alas, it is all revealed to be a dream that YF is having, a subconscious need to have HQ with him in his arms and in his life.ĭespite this being all a dream, this only solidified to us that they are still together and that HQ has one year left of study in America. Likewise, HQ also seems more cheeky and playful and not at all the depressed downtrodden mess that he was before. I loved the way that YF just seemed so happy and relaxed, a total opposite of how he was with his previous partner-letting us the viewers know that he wasn't happy before but now with HQ he has found that happiness. At first these episodes were such a great treat, because we got to see and know that they are still together and are still very much in love. Anyways, the continuation of YF and HQ's story broken down into 4 mini episodes. The frightening element is very important but also the variety in gameplay is also really, really important because if the game is only relying on one trick, it'll go down as a boring one and we want to avoid that.This review may contain spoilers I had planned to review this a while ago, but totally forgot about it. For me, that's the most important thing in horror games and, of course, horror games should be scary at some points.
Dark moonlight taikibad series#
Misztal: Most of all, I like the story and I'm a huge fan of the Silent Hill series because the story, atmosphere and the unknown was incredible.
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With Dark Moonlight delving into the descent into madness and the dark corners of the mind, what do you like the most about possibilities of crafting horror within video game storytelling? The game is like 40% finished so the entire optimization process is in front of us and we'll take care of it down the road. Misztal: It's likely a difficult task ahead of us but we'll manage because we're still in the beginning of our project. With that in mind, how do you make that scalable on a technical level for both? RELATED: Ubisoft’s The Division: Heartland Gameplay Footage Leaks Online What did you want to do with the game from a technical standpoint and what platforms do you envision it for? We're entering a new generation of gaming, with the PlayStation 5 and Xbox Series X|S out. There will be examples of Metroidvania in the game: In the beginning half, some chambers and layers of the mind of our character will be unavailable at the start but by the time we establish the past trauma from the character's childhood, new segments and sectors of the game will unlock. And we want to aim for, as much as we can, on a big variety of gameplay.
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We want to focus on the different layers of madness in the mind of our character, we want to give players the opportunity to explore what happened to the character, why is he the way he is now. Misztal: First of all, we want to focus on the story and make a linear but very memorable experience for the players. What is unique about Dark Moonlight in comparison to other survival horror games? With Resident Evil Village just having come out, it is a great time to be in the survival horror genre.